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Black Hind's Wake
Selkies, sirens and dragons, set in a post apocalyptic future packed with folklore
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Chronological order including short stories.
The Last Dance
Black Hind prequel short story.
300 years prior.
The Skin
How far would you go to save your skin?
Sirencall
The Pact
The Storyteller's tale about Theo's childhood.
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It's best to let sleeping dragons lie.
The Skin
How far would you go to save your skin?
'You cannot fix this world alone, selkie.’
‘I know. But, when we die, all that is left are shadows of our lives preserved in the memories of those who remain. I plan on leaving an exceptionally long shadow, filled with ripples of moonlight for those I helped, and darker than the worst of nightmares for those who wronged us.’
I’m a selkie, trapped above the waves until I can recover my skin. Humans used to call us seal-wives many years ago – before they broke the planet. Up here, the magic is fading and Old Ones like me are traded as trophies for rich and powerful humans to display in collections.
Without the Old Ones, the magic fades, without magic, the planet dies.
Humankind has gone too far and someone has to put a stop to it, I just wasn’t expecting it to be me.
The Pact
Even the deepest of sleepers can wake.
'How can you let things fade so far? I had a reason. I had cause, I was limited. You – you hide in your lakes playing games. This world crumbles, the last refuge north of the Everstorm is Mynyw and you have let it fall into jeopardy.’
The new King of Terrania may no longer hunt for Old Ones, but the world is far from safe. As the crew of Black Hind continues to search out the Old Ones and return them to their rightful homelands, the reach of a dead consort haunts the new king from beyond the grave.
In distant Mynyw a loyal guardian discovers the unravelling of an ancient pact. As Black Hind sails into his territory, he has a decision to make. Can he overcome his prejudice and ask for help from the strangers before the last refuge falls?
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